Descend into a continent-sized dry sinkhole. Read every layer, route every drop, and build a settlement that belongs to the stone instead of conquering it.
The abyss is not empty space. It is a record of pressure, water, heat, and time. Survey first; the right stratum can hold a garden, a kiln, or an entire district.
CORE 01—A
SELECTED SAMPLELS—01 / 14B
Pale limestone
Easy to cut, slow to warm, and stable where the fossil bands run level. Best for first shelters and cool stores.
BEST USE
Homes + cisterns
FIELD RISK
Hidden cavities
YIELD
6 blocks / shift
SURVEYOR'S NOTETap twice. A hollow answer means water may be closer than stone.
02MAKE IT LIVABLE
A settlement is a chain of dependencies
Stone first. People always.
No prefabricated city survives the descent. Shape districts around shade, seep lines, and old fractures, then connect them with lifts that consume only what the settlement can replace.
01
Sound the wall
Mark hollow chambers, stable bands, and fractures before the first anchor enters stone.
02
Catch the seep
Build gravity cisterns above every dwelling. Pumps are a last resort, not a plan.
03
Carve the commons
Place kitchens, clinics, and workshops at the centre of each walkable terrace.
04
Link the ledges
Balance ropeways, stairs, and freight lifts against wind, load, and repair time.
24°
Follow the shade
Sun exposure changes by depth and season. Warm workshops; protect water and homes.
08L
Count every drop
Water follows fractures, not maps. Redirect it gently or lose the source forever.
01×
Repair what you build
Every structure adds a maintenance promise. Growth without care is another collapse.
03GO BELOW THE MAP
Prepare a route, then accept what changes
The blank space is never blank.
Send small crews beyond the last surveyed anchor. Weather, fatigue, and unstable stone turn every route into a story you must bring home.
STARTTerrace 03
NARROW PASSNeedle Gate
OBJECTIVELower shelf
04ADD YOUR MARK
Closed field test · Windows / macOS / Linux
The next descent needs careful hands.
We invite small groups in monthly waves. Tell us where to send the field notice and what your crew calls itself. No account is created, and your details are never stored by this demo.
FIELD ACCESS04
05MARGIN NOTES
Before you descend.
Short answers copied from the survey office wall.
A deliberate settlement strategy about geological surveying, resource chains, and caring for a small community. It can be played solo or cooperatively with up to four surveyors.
Neither. It is a vast, dry geological collapse on a fictional Earth: sunlit at the rim, wind-carved below, and still unsounded at its deepest point.
Surveyors share one settlement and divide responsibilities between mapping, logistics, building, and care. Every major decision pauses until the crew records a field vote.
Invitations are simulated for this site. Submitting the form demonstrates a complete request flow but does not create an account, store personal data, or guarantee access.